Post by Flora=builder1=even2all on Nov 23, 2008 6:35:02 GMT
Killing for a prezzy
event idea thnx to Jstowe
needed: 1 pouch (any kind will do), 75k coins, an axe or simple weapon, some food, tele to house no armour or other valuables,
place: Fishing guild bank
world: PvP, preferable most empty world; we don’t need interaction with REAL PKers
minimum amount of participants: anyone interested, but preferable players of same combat statue. When the differences are too big, we can’t kill each other and there will be no (good) drop.
goal: get the best drop you can imagine from a friend
duration: we’ll stop when we don’t drop well anymore or when we are under attack
We start in the fishing guild bank because it is a free zone: in PvP banks are safe spots where you can’t be attacked, same goes for guilds. Your own house is a safe zone too, and that is why you bring a tele there, for if we have to run, we want to run to a safe area.
When packed with all we need we walk to the mill south-east of the guild . There a so called ‘Hot Spot’ starts. A hotspot is a danger zone and one can recognise it by the flaming skull symbol in the right low corner of your screen.
In this hot spot we will skill for 10 to 30 minutes, the longer - the better the drop later on. It is important to carry the 75k at all times for unseen we build ‘risk-points’ while skilling there. We need to risk something (75k) to be brave enough to build them, if not we will get real lousy drops. There are several skilling options: wood cutting, thiefing the master farmer or farmer, farming…. Uhm.. bet I forgot one or two.
After a certain amount of time a pair will retreat to the 3rd floor of the mill. At the third floor they are invisible to possible Pkers passing by.
Here the pouch has its use. Without a pouch we all have our free world combat in the PvP worlds, but with a pouch we add our summoning levels to our combat level. The pouch is the tool to make the difference between us as large as possible. The one killing the other, for that is what this is all about, should have the lowest combat of the 2. The high combat that is getting killed should turn auto retaliate off, yet eat a bit to prolong the process for he/she should put up a fight (not really) not to die.
The poor victim will loose everything , read needed again, but the ‘low-level’ winner of the ‘fight’ will gain way more than the 75k , pouch and weapon. Since the drop can be nearly everything from dragon stuff to exclusive jewellery to simple stuff for it is a gamble what the drop will be.
When one has killed we skill a while again and then the killer returns the favour by becoming a victim him/her self.
This sounds complex but it is very doable and can be extremely rewarding! When starting out in large groups the organisation might split the whole in killing-teams of compatible combat level.
event idea thnx to Jstowe
needed: 1 pouch (any kind will do), 75k coins, an axe or simple weapon, some food, tele to house no armour or other valuables,
place: Fishing guild bank
world: PvP, preferable most empty world; we don’t need interaction with REAL PKers
minimum amount of participants: anyone interested, but preferable players of same combat statue. When the differences are too big, we can’t kill each other and there will be no (good) drop.
goal: get the best drop you can imagine from a friend
duration: we’ll stop when we don’t drop well anymore or when we are under attack
We start in the fishing guild bank because it is a free zone: in PvP banks are safe spots where you can’t be attacked, same goes for guilds. Your own house is a safe zone too, and that is why you bring a tele there, for if we have to run, we want to run to a safe area.
When packed with all we need we walk to the mill south-east of the guild . There a so called ‘Hot Spot’ starts. A hotspot is a danger zone and one can recognise it by the flaming skull symbol in the right low corner of your screen.
In this hot spot we will skill for 10 to 30 minutes, the longer - the better the drop later on. It is important to carry the 75k at all times for unseen we build ‘risk-points’ while skilling there. We need to risk something (75k) to be brave enough to build them, if not we will get real lousy drops. There are several skilling options: wood cutting, thiefing the master farmer or farmer, farming…. Uhm.. bet I forgot one or two.
After a certain amount of time a pair will retreat to the 3rd floor of the mill. At the third floor they are invisible to possible Pkers passing by.
Here the pouch has its use. Without a pouch we all have our free world combat in the PvP worlds, but with a pouch we add our summoning levels to our combat level. The pouch is the tool to make the difference between us as large as possible. The one killing the other, for that is what this is all about, should have the lowest combat of the 2. The high combat that is getting killed should turn auto retaliate off, yet eat a bit to prolong the process for he/she should put up a fight (not really) not to die.
The poor victim will loose everything , read needed again, but the ‘low-level’ winner of the ‘fight’ will gain way more than the 75k , pouch and weapon. Since the drop can be nearly everything from dragon stuff to exclusive jewellery to simple stuff for it is a gamble what the drop will be.
When one has killed we skill a while again and then the killer returns the favour by becoming a victim him/her self.
This sounds complex but it is very doable and can be extremely rewarding! When starting out in large groups the organisation might split the whole in killing-teams of compatible combat level.