Post by Aximili E I on Jun 15, 2009 22:55:41 GMT
From Niperwiper:
For those of you without an inferno adze that are seeking one, you may find this video interesting. I recorded myself through the whole process of lighting the beacons in double speed. It takes me 10 minutes and 20 seconds, but I could have clipped at least 10 seconds off easily. I doubt many guides can get much faster than this without spellbook swapping, best things I can think of would be perhaps using the wilderness obelisks for the wilderness beacons.
www.youtube.com/watch?v=VkgCCC762gI
Here's what I had written in notepad for this, right below my screen as I recorded:
Ooglog - ectophial, 1400 gp -> Salt water springs
1) Ardougne - two laws, two waters -> Run to wildy lever, go west to deep wildy beacon #1
2) Wildy beacon #2, 40 something wildy far west, possible revenants
3) Run all the way down to 13 wildy for final wildy beacon.
4) Tele trollheim - two laws, two fires -> go east, light beacon up obstacles
5) Go back west, then northwest, use agil s'cut, protect melee, sup restore at beacon
6) Games necklace -burthorpe -> go upstairs twice, go northeast to burthorpe beacon
7) House tele - one law one dust -> run out of taverly to goblin village, light at northeast corner. Alternative: Move-over-distance sphere to goblin village [from Land of the Goblins quest: takes two laws and molten glass to buy one]
8) Combat bracelet monastary -> go south then west then north to ice mountain beacon
9) Glory edge -> North to immediate edge beacon
10-11-12) One north of GE, one north of varrock, one north of jolly boar inn
13) Go southeast to entrance to eastern lands past con field. Light bag of bones man beacon.
14) Go south then east then south to final beacon nearby the morytania castle thing
Enjoy. I know the video quality isn't that great, but hopefully it's adequate. Let me know what you think...
here's the other one he did on this....
7 minutes and 40 seconds to be exact. I could have cut about 5-10 seconds off of my time here, but it should serve as probably the best guide on how to do this the fastest. Note: I make use of 92 magic and spellbook swap for this. It greatly cuts down on time spent in the wilderness and the only teleport spells needed are trollheim and ice plateau.
Among teleports used: Ice plateau, trollheim, goblin village sphere, monastery, warriors guild, edgeville.
I doubt you could get too much faster than this, maybe 10, 15 seconds if you're lucky. But the point is, you can do this minigame with regular logs should you pre-load them. Idk if it's possible to light all 14 beacons if you're not pre-loading, but I'm not sure I want to spend the money to find out.
I gained about 39.6k xp doing this, can someone check and see if that's about what 14 beacons should give you?
Anyways, here's the link, I sped through the beginning and had the actual route at 2x speed. Enjoy
www.youtube.com/watch?v=pN3Ih2CY87M
Supplies
Magic potion (1)
Super restore (2)
Pineapple pizzas (4)
Cosmic rune (2)
Fire rune (2)
Law rune (6)
Astral rune (8)
Water rune (8)
Combat bracelet (2 - 4)
Goblin teleport sphere
Ectophial
1400 gp
Tinderbox
Glory (1 - 4)
EDIT: Digsite pendant
My Route
1. Northwest - Lvl-13 Wilderness from edge or monastery.
2. Northeast - Goblin sphere teleport
3. Northeast - Combat bracelet - Warriors guild
4. West - Combat bracelet - Monastery
5. North - Glory - Edgeville
6. East - Above GE
7. East - Above Varrock
8. East - Above Lumberyard
9. East - Bag of bones man [Digsite pendant cuts off 9-10 seconds from this route]
10. East - Next to zamorak temple
11. East - Spellbook swap/trollheim teleport
12. Northwest - Above GW entrance
13. West - Ice plateau teleport
14. South - Below ice gate
For those of you without an inferno adze that are seeking one, you may find this video interesting. I recorded myself through the whole process of lighting the beacons in double speed. It takes me 10 minutes and 20 seconds, but I could have clipped at least 10 seconds off easily. I doubt many guides can get much faster than this without spellbook swapping, best things I can think of would be perhaps using the wilderness obelisks for the wilderness beacons.
www.youtube.com/watch?v=VkgCCC762gI
Here's what I had written in notepad for this, right below my screen as I recorded:
Ooglog - ectophial, 1400 gp -> Salt water springs
1) Ardougne - two laws, two waters -> Run to wildy lever, go west to deep wildy beacon #1
2) Wildy beacon #2, 40 something wildy far west, possible revenants
3) Run all the way down to 13 wildy for final wildy beacon.
4) Tele trollheim - two laws, two fires -> go east, light beacon up obstacles
5) Go back west, then northwest, use agil s'cut, protect melee, sup restore at beacon
6) Games necklace -burthorpe -> go upstairs twice, go northeast to burthorpe beacon
7) House tele - one law one dust -> run out of taverly to goblin village, light at northeast corner. Alternative: Move-over-distance sphere to goblin village [from Land of the Goblins quest: takes two laws and molten glass to buy one]
8) Combat bracelet monastary -> go south then west then north to ice mountain beacon
9) Glory edge -> North to immediate edge beacon
10-11-12) One north of GE, one north of varrock, one north of jolly boar inn
13) Go southeast to entrance to eastern lands past con field. Light bag of bones man beacon.
14) Go south then east then south to final beacon nearby the morytania castle thing
Enjoy. I know the video quality isn't that great, but hopefully it's adequate. Let me know what you think...
here's the other one he did on this....
7 minutes and 40 seconds to be exact. I could have cut about 5-10 seconds off of my time here, but it should serve as probably the best guide on how to do this the fastest. Note: I make use of 92 magic and spellbook swap for this. It greatly cuts down on time spent in the wilderness and the only teleport spells needed are trollheim and ice plateau.
Among teleports used: Ice plateau, trollheim, goblin village sphere, monastery, warriors guild, edgeville.
I doubt you could get too much faster than this, maybe 10, 15 seconds if you're lucky. But the point is, you can do this minigame with regular logs should you pre-load them. Idk if it's possible to light all 14 beacons if you're not pre-loading, but I'm not sure I want to spend the money to find out.
I gained about 39.6k xp doing this, can someone check and see if that's about what 14 beacons should give you?
Anyways, here's the link, I sped through the beginning and had the actual route at 2x speed. Enjoy
www.youtube.com/watch?v=pN3Ih2CY87M
Supplies
Magic potion (1)
Super restore (2)
Pineapple pizzas (4)
Cosmic rune (2)
Fire rune (2)
Law rune (6)
Astral rune (8)
Water rune (8)
Combat bracelet (2 - 4)
Goblin teleport sphere
Ectophial
1400 gp
Tinderbox
Glory (1 - 4)
EDIT: Digsite pendant
My Route
1. Northwest - Lvl-13 Wilderness from edge or monastery.
2. Northeast - Goblin sphere teleport
3. Northeast - Combat bracelet - Warriors guild
4. West - Combat bracelet - Monastery
5. North - Glory - Edgeville
6. East - Above GE
7. East - Above Varrock
8. East - Above Lumberyard
9. East - Bag of bones man [Digsite pendant cuts off 9-10 seconds from this route]
10. East - Next to zamorak temple
11. East - Spellbook swap/trollheim teleport
12. Northwest - Above GW entrance
13. West - Ice plateau teleport
14. South - Below ice gate